/*
 * Copyright (c) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef RENDER_SERVICE_BASE_RENDER_RS_RIPPLE_SHADER_MASK_H
#define RENDER_SERVICE_BASE_RENDER_RS_RIPPLE_SHADER_MASK_H
#include "ge_visaul_effect.h"
#include "ge_visaul_effect_container.h"
#include "render/rs_shader_mask.h"

namespace OHOS {
namespace Rosen {
class RSB_EXPORT RSRippleMask : public RSShaderMask {
public:
    RSRippleMask() = default;
    RSRippleMask(const RSRippleMask&) = delete;
    RSRippleMask operator=(const RSRippleMask&) = delete;
    ~RSRippleMask() override = default;

    void GenerateGEVisualEffect(std::shared_ptr<Drawing::GEVisualEffectContainer> visualEffectContainer) override
    {
    }
};
} // Rosen
} // OHOS
#endif // RENDER_SERVICE_BASE_RENDER_RS_RIPPLE_SHADER_MASK_H
